The Minigun's rate of fire is significantly slower compared to the Minigun in previous iterations. The Minigun has high penetration power, making it capable of shooting through cover very effectively. Regardless, hitting a multiplier area does not affect shots to kill unless armor is involved or the Minigun has already begun to drop off in damage. The Minigun deals 40% more damage on headshots, and oddly, the Minigun will deal an extra 10% more damage on shots which strike centre mass. The Minigun has a three hit kill range of 36 meters, and it is a one shot kill at all ranges in hardcore game types. At any range beyond 38 meters, the Minigun will deal 32 damage per bullet, needing four shots to kill. Damage decreases linearly until 38 meters. At any range short of 22 meters, the Minigun will deal fifty damage per bullet, needing two shots to kill. The Minigun is a very high damage, solid-ranged weapon. It does not need to be spooled up before firing, unlike the mounted variant (and the Death Machine from the previous games). It is also the primary weapon for the Juggernaut Pointstreak. The minigun is obtainable by way of ammo crate for normal soldiers and it can be picked up and used after that.
The portable version of the minigun is not available in the campaign, but the mounted one is used by Logan on a jeep in the mission Clockwork, and in a UH-60 Blackhawk in the mission Severed Ties. Along with having a very slow movement speed and no zoom function, it is still best used as a novelty weapon. However, overuse of the weapon can be dangerous, as while the magazine is huge, it can be quickly wasted and will force the player to find more ammo crates to refill, or pick up a regular gun. With a high fire rate, huge magazine size of 999 rounds in a belt, incredible damage range, and very easily controlled recoil, it can become an overpowered superweapon in the campaign, potentially ruining all sense of challenge. The minigun is an exceptionally powerful weapon, being just as good as it was in the previous Black Ops title. The same model of mounted minigun can also be used from a VTOL in the Strike Force mission " Second Chance".
Indeed, unlike the new Death Machine in Black Ops II, the player still cannot sprint with the Minigun, nor does it gain a zoom when the aim button is pressed.ĭuring " Achilles' Veil", if the player chooses to have Farid attack Menendez, there will be a brief interlude where Section uses a minigun mounted on a US VTOL this is the Black Ops Chopper Gunner minigun model without the belt box. It is the Black Ops Death Machine model, and works in precisely the same way. The Minigun appears in Black Ops II in campaign where it can be unlocked after completing five challenges in " Judgment Day" along with the Death Machine. " High capacity, multi-barreled Gatling gun with an extremely high rate of fire." - Description
Using the aim function zooms in and spools the gun barrels without firing, eliminating the "warm up" time. It can be devastating at controlling choke points but the gunner is very exposed and will be a target for enemy snipers. Now, players have to expose themselves for the short spool time before being able to shoot, however the minigun has a higher rate of fire to make up for this. In Multiplayer, the minigun appears in the multiplayer maps Skidrow, Wasteland, Karachi, Rundown, and Overgrown, replacing the M249 SAW as the standard stationary gun due to balancing issues, due to players in Call of Duty 4 constantly going prone, shooting off a burst, then going prone again automatically due to the way the game handles it. The HMMWV-mounted M134 is far more inaccurate than the other implementations, firing in a wide, but consistent circular spread the miniguns mounted on helicopters fire with a much tighter spread. Additionally, in the mission " The Enemy of My Enemy", it is seen mounted to black SUVs used by Shadow Company. The new Sentry Gun, available in the campaign, Special Ops and Multiplayer, also uses the M134. It can be seen in the single player mission " Team Player" mounted on a Humvee. It is featured far more often than in Call of Duty 4 and also now has a much shorter and more realistic spooling time. Army Rangers, Task Force 141, Ultranationalists, Shadow Company, Inner Circle